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Hollow Knight: Silksong in 2026: A Deep, Demanding Metroidvania Masterclass
Hollow Knight: Silksong in 2026: A Deep, Demanding Metroidvania Masterclass
In 2026, Hollow Knight: Silksong no longer needs to prove that it is more than a victory lap. Team Cherry spent nearly a decade polishing the follow-up to one of the most beloved Metroidvanias of the modern era, and the result is a sequel that knows exactly how to sink its teeth into players. At first blush, Silksong can look like more Hollow Knight with a diagonal pogo attack bolted on. That read feels quaint now. Within 30 minutes, the game opens up into a completely different beast, one that earns the sequel moniker and then some. A standard clear can land around 15 to 20 hours, with one documented run finishing at 15 hours and 16 minutes, but clock time is only the tip of the iceberg.
A Sequel That Knows How to Sink Its Teeth In
Silksong is no walk in the park. From the halfway point onward, the pressure ramps up and the game starts to feel like a Souls title in the best and most stressful ways. There is always one more upgrade to chase, one more boss standing in the way, and one more story-critical quest item that can send players combing through the map for hours. One early account describes spending three hours hunting for a crucial item, unsure whether it would ever turn up. That kind of friction is real, but guides are not the recommended first port of call. Navigation is generally more manageable than in the original Hollow Knight, largely because Hornet has a movement kit that puts the first protagonist to shame. She can float downward slowly, chain pogo attacks across platforming challenges, and call on a seemingly endless array of tools that reshape how any given situation can be approached.
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